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floating point constants
[Constants]
Description
Similar to integer constants, floating point constants are used to make code more readable. Floating point constants are swapped at compile time for the value to which the expression evaluates.
Example Code
n = 0.005; // 0.005 is a floating point constant
Notes and Warnings
Floating point constants can also be expressed in a variety of scientific notation. 'E' and 'e' are both accepted as valid exponent indicators.
FLOATING-POINT CONSTANT | EVALUATES TO: | ALSO EVALUATES TO: |
---|---|---|
10.0
|
10
| |
2.34E5
|
2.34 * 10^5
|
234000
|
67e-12
|
67.0*10^-12
|
0.000000000067
|
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Integer Constants
[Constants]
Description
Integer constants are numbers that are used directly in a sketch, like 123. By default, these numbers are treated as int but you can change this with the U and L modifiers (see below).
Normally, integer constants are treated as base 10 (decimal) integers, but special notation (formatters) may be used to enter numbers in other bases.
Normally, integer constants are treated as base 10 (decimal) integers, but special notation (formatters) may be used to enter numbers in other bases.
BASE | EXAMPLE | FORMATTER | COMMENT |
---|---|---|---|
10 (decimal)
|
123
|
none
| |
2 (binary)
|
B1111011
|
leading 'B'
|
only works with 8 bit values (0 to 255) characters 0&1 valid
|
8 (octal) | 0173 | leading "0" | characters 0-7 valid |
16 (hexadecimal)
|
0x7B
|
leading "0x"
|
characters 0-9, A-F, a-f valid
|
Decimal (base 10)
This is the common-sense math with which you are acquainted. Constants without other prefixes are assumed to be in decimal format.
Example Code
n = 101; // same as 101 decimal ((1 * 10^2) + (0 * 10^1) + 1)
Binary (base 2)
Only the characters 0 and 1 are valid.
Example Code
n = B101; // same as 5 decimal ((1 * 2^2) + (0 * 2^1) + 1)
The binary formatter only works on bytes (8 bits) between 0 (B0) and 255 (B11111111). If it is convenient to input an int (16 bits) in binary form you can do it a two-step procedure such as:
myInt = (B11001100 * 256) + B10101010; // B11001100 is the high byte
Octal (base 8)
Only the characters 0 through 7 are valid. Octal values are indicated by the prefix "0" (zero).
Example Code
n = 0101; // same as 65 decimal ((1 * 8^2) + (0 * 8^1) + 1)
It is possible to generate a hard-to-find bug by (unintentionally) including a leading zero before a constant and having the compiler unintentionally interpret your constant as octal.
Hexadecimal (base 16)
Valid characters are 0 through 9 and letters A through F; A has the value 10, B is 11, up to F, which is 15. Hex values are indicated by the prefix "0x". Note that A-F may be upper (A-F) or lower case (a-f).
Example Code
n = 0x101; // same as 257 decimal ((1 * 16^2) + (0 * 16^1) + 1)
Notes and Warnings
U & L formatters
By default, an integer constant is treated as an int with the attendant limitations in values. To specify an integer constant with another data type, follow it with:
By default, an integer constant is treated as an int with the attendant limitations in values. To specify an integer constant with another data type, follow it with:
- a 'u' or 'U' to force the constant into an unsigned data format. Example:
33u
- a 'l' or 'L' to force the constant into a long data format. Example:
100000L
- a 'ul' or 'UL' to force the constant into an unsigned long constant. Example:
32767ul
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constants
[Constants]
Description
Constants are predefined expressions in the Arduino language. They are used to make the programs easier to read. We classify constants in groups:
Defining Logical Levels: true and false (Boolean Constants)
There are two constants used to represent truth and falsity in the Arduino language:
true
, and false
false
false
is the easier of the two to define. false is defined as 0 (zero).true
true
is often said to be defined as 1, which is correct, but true
has a wider definition. Any integer which is non-zero is true
, in a Boolean sense. So -1, 2 and -200 are all defined as true
, too, in a Boolean sense.Note that the
true
and false
constants are typed in lowercase unlike HIGH, LOW, INPUT
, and OUTPUT
.Defining Pin Levels: HIGH and LOW
When reading or writing to a digital pin there are only two possible values a pin can take/be-set-to:
HIGH
and LOW
.HIGH
The meaning of
HIGH
(in reference to a pin) is somewhat different depending on whether a pin is set to an INPUT
or OUTPUT
. When a pin is configured as an INPUT
with pinMode(), and read with digitalRead(), the Arduino (ATmega) will report HIGH
if:- a voltage greater than 3.0V is present at the pin (5V boards);
- a voltage greater than 2.0V is present at the pin (3.3V boards);
A pin may also be configured as an
When a pin is configured to
INPUT
with pinMode()
, and subsequently made HIGH
with digitalWrite()
. This will enable the internal 20K pullup resistors, which will pull up the input pin to a HIGH
reading unless it is pulled LOW
by external circuitry. This can done alternatively by passing INPUT_PULLUP
as argument to the pinMode()
function, as explained in more detail in the section "Defining Digital Pins modes: INPUT
, INPUT_PULLUP
, and OUTPUT
" further below.When a pin is configured to
OUTPUT
with pinMode()
, and set to HIGH
with digitalWrite()
, the pin is at:- 5 volts (5V boards);
- 3.3 volts (3.3V boards);
In this state it can source current, e.g. light an LED that is connected through a series resistor to ground.
LOW
The meaning of
LOW
also has a different meaning depending on whether a pin is set to INPUT
or OUTPUT
. When a pin is configured as an INPUT
with pinMode()
, and read with digitalRead()
, the Arduino (Atmega) will report LOW
if:- a voltage less than 1.5V is present at the pin (5V boards);
- a voltage less than 1.0V (Approx) is present at the pin (3.3V boards);
When a pin is configured to
OUTPUT
with pinMode()
, and set to LOW
with digitalWrite()
, the pin is at 0 volts (both 5V and 3.3V boards). In this state it can sink current, e.g. light an LED that is connected through a series resistor to +5 volts (or +3.3 volts).Defining Digital Pins modes: INPUT, INPUT_PULLUP, and OUTPUT
Digital pins can be used as
INPUT
, INPUT_PULLUP
, or OUTPUT
. Changing a pin with pinMode()
changes the electrical behavior of the pin.Pins Configured as INPUT
Arduino (Atmega) pins configured as
If you have your pin configured as an
If a pull-down resistor is used, the input pin will be
If a pull-up resistor is used, the input pin will be
INPUT
with pinMode()
are said to be in a high-impedance state. Pins configured as INPUT
make extremely small demands on the circuit that they are sampling, equivalent to a series resistor of 100 Megohms in front of the pin. This makes them useful for reading a sensor.If you have your pin configured as an
INPUT
, and are reading a switch, when the switch is in the open state the input pin will be "floating", resulting in unpredictable results. In order to assure a proper reading when the switch is open, a pull-up or pull-down resistor must be used. The purpose of this resistor is to pull the pin to a known state when the switch is open. A 10 K ohm resistor is usually chosen, as it is a low enough value to reliably prevent a floating input, and at the same time a high enough value to not draw too much current when the switch is closed. See the Digital Read Serial tutorial for more information.If a pull-down resistor is used, the input pin will be
LOW
when the switch is open and HIGH
when the switch is closed.If a pull-up resistor is used, the input pin will be
HIGH
when the switch is open and LOW
when the switch is closed.Pins Configured as INPUT_PULLUP
The Atmega microcontroller on the Arduino has internal pull-up resistors (resistors that connect to power internally) that you can access. If you prefer to use these instead of external pull-up resistors, you can use the
See the Input Pullup Serial tutorial for an example of this in use.
Pins configured as inputs with either
INPUT_PULLUP
argument in pinMode()
.See the Input Pullup Serial tutorial for an example of this in use.
Pins configured as inputs with either
INPUT
or INPUT_PULLUP
can be damaged or destroyed if they are connected to voltages below ground (negative voltages) or above the positive power rail (5V or 3V).Pins Configured as Outputs
Pins configured as
Pins configured as outputs can be damaged or destroyed if they are connected to either the ground or positive power rails.
OUTPUT
with pinMode()
are said to be in a low-impedance state. This means that they can provide a substantial amount of current to other circuits. Atmega pins can source (provide current) or sink (absorb current) up to 40 mA (milliamps) of current to other devices/circuits. This makes them useful for powering LEDs because LEDs typically use less than 40 mA. Loads greater than 40 mA (e.g. motors) will require a transistor or other interface circuitry.Pins configured as outputs can be damaged or destroyed if they are connected to either the ground or positive power rails.
Defining built-ins: LED_BUILTIN
Most Arduino boards have a pin connected to an on-board LED in series with a resistor. The constant
LED_BUILTIN
is the number of the pin to which the on-board LED is connected. Most boards have this LED connected to digital pin 13.
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